The Zombie Run and Shoot is an event
created by Battle Road USA. The race is not sanctioned by any other
organization. Therefore, we have made up our own rules. The range
officers will be timing each station with any sort of digital
stopwatch they have in their possession. Times will not be split by
hundredths or thousandths of a second, but rounded off to the highest
full number.
Target size will be determined by
the amount of scrap metal we have laying around. There will be some
torso and head targets which measure about 25 inches wide and 35
inches long. The zombie headshots will be about 10 inches and I’m
sure there will be some other stuff thrown in before the shoot.
The target distances will be Mike’s
best guess. I’ve never known him to be off more than 100 yards or
so. With that said, Rifle targets will range between 50 yards to 400
yards. Pistol targets will range between 7 yards to 30 yards.
There will be between 7 to 12 Zombie
targets. These targets will require 1 headshot each. You
will know it’s a zombie target because it will have a human shape
and it will be clothed.
Almost all other steel targets will
require 5 hits per target (pistol and rifle) in order for the
shooter to move to the next target or shooting station.
At each shooting station the Range
Officer (RO) will explain the course if the shooter needs
instruction. On the RO’s command the shooter will began the course
of fire. Each shooting station will have a wood frame shape on the
ground (squares, triangles, rectangles, etc…) All wood frames on
the ground will be painted the same color the intended target.
Example, a red wood frame will have a red target, a green frame will
have a green target, and so on. If a shooter fires at a different
color target than from the color of the wood frame he is standing in,
that will result in a 30 second penalty per target for each
violation. Example, a shooter is standing in a green wood frame
and fires (hit or miss) at a blue target, that is a 30 a 30 second
penalty. Shooters and their equipment must be inside the wood frame.
No part of the shooter’s body, clothing, or equipment may touch any
part of the wood frame they are shooting from. If a shooter is in
violation of this rule, the RO will advise the shooter of the
violation and a 30 second penalty will be added to the
shooter’s score. If a shooter violates this rule twice at the same
shooting station, they will receive a score of “0” for
that 1 shooting station.
Shooters will be allowed to run
with a loaded handgun but all rifles must be unloaded anytime the
shooter is not on a designated rifle stage. Shooters will only load
their rifle after the RO gives them the command to do so and shooters
must unload their rifle and show the RO an unloaded rifle before they
leave the shooting station.
All stages which are “Pistol Only”
will have a mat on the ground and shooters will be required to leave
their unloaded rifle on the mat before beginning the shooting stage.
The round count for this event
will be 177 rounds of pistol ammunition and 150 rounds of rifle
ammunition (that’s the round count if you shoot the course without
a single miss).
The course will be marked with
engineer’s tape on PVC pipe. Shooters will have to remain near the
marked course because at certain locations at the bottom of some PVC
pipes, there will be containers dug into the ground which will not be
visible from more than a few feet away. The containers will have
integrity items inside them. Each shooter will have to retrieve an
integrity item from each container and turn in the right number of
integrity items at the end of the run. Any shooter missing just 1
integrity item will be disqualified. Any shooter with 2 or more
of the same integrity items will also be disqualified. So only
take 1 integrity item per container and stay on the marked course!
Each shooter will be required to
have a stopwatch. This will be used to record your wait time
in case there is a line at a shooting station. If you have to wait
10 minutes in line, you certainly don’t want that 10 minute wait
added to your score.
Shooters may
bring all the gear they want. All safe and legal ammunition is
allowed for use on this range. However we ask you do not use any
steel core/armor piercing ammo
if you have an alternative. No
trace allowed.
Natural and manmade obstacles will
be placed throughout the course and just before some shooting
stations. All shooters must successfully negotiate each obstacle.
Failure to do so will result in a 15 minute penalty per obstacle.
Stages of the Zombie Run and Shoot
Stage 1 “Zombies in the open”
Shooters will have 5 targets and
each target must be hit 5 times to advance to the next target.
Shooters will fire from several different shooting positions and from
behind and around barricades. The targets will range from 50 yards
to 200 yards. The time limit for this stage will be 4 minutes and a
minimum of 50 rifle rounds will be needed. This is a rifle only
stage.
Stage 2 “In The Trenches”
Shooters will follow a dried
(hopefully) creek bed to a shooting station. The shooting station
will have 5 wooden frames to shoot from and 5 targets. The shooter
will have to hit each target 5 times. This will be a pistol only
stage. The maximum time allowed for this stage will be 3 minutes and
will require 25 rounds minimum.
Stage 3 “The Wind Sucker”
The actual shooting stage is not
very difficult but it’s called, “The Wind Sucker” due to the
obstacles the shooter must complete right before the shooting station
begins. There will be 5 targets the shooter will engage 5 times
each. The time limit for this stage will be 1 minute and a minimum
of 25 pistol rounds will be needed.
Stage 4 “Finding Sofia” Walking
Dead fans will know what we are talking about.
In this stage, shooters will follow
a trail through a densely wooded area. Shooters will be frantically
searching for a young girl named “Sofia” who is lost in a Zombie
infested forest. Shooters will encounter about 12 Zombies in this
stage and 3 five shot targets. As we all know, you can only kill a
Zombie with a headshot. Each Zombie target will require at least 1
shot to the head (do not shoot the body on Zombie targets, this will
result in unnecessary wear and tear to our targets). There will be a
rifle station in this stage as well. There will be several wood
frames placed on the ground to shoot from. There will also be some
barricades placed approximately 15 feet in front of the wood frames.
Shooters must engage each target 5 times by shooting through precut
holes in the barricade. For every round that strikes the barricade
the shooter will receive a 20 second penalty. Each pistol
station in this 1 stage will have a time limit of 25 seconds and the
Rifle station will have a time limit of 4 minutes and 30 seconds.
The total amount of pistol ammunition needed for the stage will be 27
rounds and the minimum amount of rifle ammunition needed will be 50
rounds.
“Finding Sofia” will be scored
by the start time at the beginning of the stage just before the
shooters enter the woods and the finish time will be when the shooter
exits the woods. There will be a check in station upon the entrance
and exit. As mentioned above, there will be several pistol stations
and 1 rifle shooting station with time limits. Those time limits are
in place to keep the stage moving quick and smoothly, however, should
a shooter not complete 1 or more shooting stations within the
allotted time, they shall receive a score of “0” for the entire
station.
Stage 5 “Claustrophobia”
The shooter will enter a structure
resembling narrow hallways. An RO will follow the shooter and guide
the shooter through the structure. There will be a total of 5
targets and each target must be hit 5 times. Since an RO will be
following each shooter, if a shooter misses a target then realizes
he missed the target, the shooter must not fire. Take the penalty
and do not turn around to engage any missed targets. Shooters must
follow this rule because an RO is behind them. Turning around and
pointing a firearm at the RO will result in a disqualification for
the entire course and immediate dismissal from the range.
This will be a pistol only stage and
a minimum of 25 rounds of ammunition will be needed. This station
will have a time limit of 4 minutes.
Stage 6 “Kill or be Killed”
Shooters will arrive at a shooting
station with 14 wooden frames and 14 targets. The shooter will have
to hit each target 5 times. This will be a pistol only stage. The
maximum time allowed for this stage will be 2 minutes. You will have
to shoot fast and move fast at this station in order to complete the
stage before the time limit. Kill or be Killed! A minimum of 75
rounds will be required to complete this stage.
Stage 7 “Zombies Near and Far”
Shooters will have 10 targets, some
will be about 10 yards away and others will be as far as 400 yards
away and everything in between. All “Near” targets will be paper
and will have to be shot in the head 5 times in order to move to the
next target. All “Far” will be steel and will require 5 hits in
order to move to the next target. Body and head shots will be
counted as hits for “Far” targets. The time limit for this event
will be 4 minutes and a minimum of 50 rounds will be needed.
After station 7 the shooters will
return to the starting/finish line.